Messages From ldsig

 


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#38693 Dec 29, 2002

David asked me to reply to his email in the group so here it is. > (1) I downloaded to paper your letter for future

> reference.

> (2) It would appear that I have jumped into this

> discussion somewhere in the middle. Therefore

> I must backtrack with a question and comments.

> (A) At this time it is unclear which aspect

> is more important operations or museum

> type reproduction? After deciding the

> answer to this question you should divide

> all aspects of the area into three

> categories:

Since this will be my first layout in many years I do not know if

I could produce a museum quality layout if i wanted one! ;)

I would like a well detailed model railroad that will last longer then a year

before I get bored and decide to model something else. This is why it

has taken so long to come up with a plan. I keep second guessing myself

about a branch line, or main line, etc. etc. > (1) What is important to make this layout

> do what you want it to?

I don't know how to answer that one... > (2) What are the extras needed to add to

> the layout (things that help set the time

> and atmosphere)?

I would say the scenery would play the biggest roll.

Like the unique wood tressel over Rock creek, the rail

road running next to the canal, the large stone arch

that crosses the Potomac river. > (3) What things can I do without?

Heavy main line traffic is my biggest sacrifice so far!

Duck-under's, complicated hidden stagging or other hidden

track.

I may need to eliminate modeling the interchange with the main

line.

> (B) I have always enjoyed operations over

> museum quality. Building a layout in

> this manner means (1) planning strictly

> track work and associated industries, (2)

> laying track work and mockups of the

> industries, and (3)operating this much

> for a year or more. This will give you

> time to evaluate your work and make

> changes without a lot of disruption to the

> completed project. After you are

> satisfied with what you have created than

> it is time for the scenery. What you do

> for scenery will in the most part be

> dictated by what you have already built.

On problem is that i have never really operated a layout. With

my previos layouts I usually got bored, or distracted by other interests

and never completed the layout, or it sat so long between use that it

was a nightmare to get cleaned up and running... by that time I used up

all my railroad time fiddling with it to get it to run correctly that i ran

out

of time or, again got bored.

Now that was with 20 year old N scale stuff.... It didn't run all that great

to begin with and this time it will be different.

Any locomotive purchased will work perfectly or it is off the layout.

All the track work will be perfect... I have even scratch built my first

turnout and may hand lay the track. All rolling stock will have metal

wheels to help with the dirt situation. The railroad is in a finished,

carpeted, heated and AC room with little dust. Control will be with DCC. > I would like to hear your reply to list E Mail.

>Sincerely,

>BEAR



>--- Kelly kandr1@...> wrote:

> > I have updated my web page.

> > It includes track plans and maps.

> > ---Links-Are-Forbidden--- power.net/kandr1/index.html

Kelly R.







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#38707 Dec 30, 2002

From: Kelly [mailto:kandr1@...]

>

> > (1) What is important to make this layout

> > do what you want it to?

>

> I don't know how to answer that one...

I believe it was an Alice in Wonderland conversation that lead to a

statement something like, "If you don't know where you are going, it doesn't

much matter how you get there." Perhaps you should start by reading the LD

SIG on-line primer to help you define where you are going. It can be found

at ---Links-Are-Forbidden--- Sand



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#38714 Dec 30, 2002

I don't understand that statement...

I know I want a model railroad.

I think I want a switching style layout.

I know i don't want tracks going in all directions for no good reason.

I have picked a prototype.

I have maps etc.

So how can it be said that i don't know where i am going?

> > > (1) What is important to make this layout

> > > do what you want it to?

> >

> > I don't know how to answer that one...

>

>

>I believe it was an Alice in Wonderland conversation that lead to a

>statement something like, "If you don't know where you are going, it doesn't

>much matter how you get there." Perhaps you should start by reading the LD

>SIG on-line primer to help you define where you are going. It can be found

>at ---Links-Are-Forbidden--- it. >Linda Sand

Kelly R.



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#38720 Dec 31, 2002

>>> (1) What is important to make this layout do what you want it to?

>

> >> I don't know how to answer that one...

>

> >[...] Perhaps you should start by reading the LD

> >SIG on-line primer to help you define where you are going.

>

>I don't understand that statement...

>

>I know I want a model railroad.

>I think I want a switching style layout.

>I know i don't want tracks going in all directions for no good reason.

>I have picked a prototype.

>I have maps etc.

>

>So how can it be said that i don't know where i am going?

You said you don't know how to answer the question, "What is important to

make this layout do what you want it to?"

You just answered it. G>

The question is intended to encourage you to link your preferences and

goals with the actual layout you're designing, to see how well your design

will work. Let me try an example to illustrate.

"I want a switching style layout. I have picked a prototype."

* The prototype used XXX-type engines on the branch.

- My layout must have curves and turnouts that accommodate XXX-type engines.

* Typical prototype trains were NN cars long.

- Considering space restrictions, my model trains must be at least MM

cars long; will this look acceptable?

* The prototype ran NN trains a day on the branch.

- Have I included staging to support these trains?

- Is this number sufficient to support an operating session with YY

operators?

- If not, how much will I be satisfied deviating from the prototype?

- Considering a typical train, is there enough work to keep a crew busy,

or will they be finished in 10-minutes?

- If there isn't enough work, can I add industries to the layout?

- If there isn't enough work, can I slow down things by adding

prototypical tasks (e.g., setting brakes, telephoning industry clerks,

simulating more paperwork, etc.)?

* The prototype often had two engines working the same industry (or whatever).

- I need a command-control system, not electrical blocks and toggle

switches.

- Is it easy to install decoders (sound?) in small engines?

- If not, have I chosen the right scale?

I could go on, but hopefully this gets you thinking. The idea is to drive

stakes in the ground that say, "THIS is important" and then see how well

your design measures up.

It may be that you've done your homework and included plenty of staging,

but when you look closely at the number of industries to be switched, you

smack yourself on the head and say, "Heck, there's nothing to do! The op

session will be over in 20 minutes!"

Then you try to figure out how to solve that problem without sacrificing

other goals.

I hope this helps.

Mike

------

Mike Dodd - Montpelier, VA

Modeling 1954 Virginian Railway, HO scale

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#38726 Dec 31, 2002

A suggestion, Kelly. You will probably get more feedback if you refrain from

posting defensive feedback of your own, or so it seems to me. Like Dennis, I

could be wrong.

Verne ----- Original Message -----

From: Kelly

Sent: Monday, December 30, 2002 1:52 PM

To: ldsig@yahoogroups.com

Subject: RE: [ldsig] Re: Geo.town branch layout

I don't understand that statement...

I know I want a model railroad.

I think I want a switching style layout.

I know i don't want tracks going in all directions for no good reason.

I have picked a prototype.

I have maps etc.

So how can it be said that i don't know where i am going?

> > > (1) What is important to make this layout

> > > do what you want it to?

> >

> > I don't know how to answer that one...

>

>

>I believe it was an Alice in Wonderland conversation that lead to a

>statement something like, "If you don't know where you are going, it doesn't

>much matter how you get there." Perhaps you should start by reading the LD

>SIG on-line primer to help you define where you are going. It can be found

>at ---Links-Are-Forbidden--- it.

>Linda Sand

Kelly R.



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#38738 Jan 1, 2003

Maybe,

I didn't think was being defensive.

At 09:49 PM 12/30/02 -0800, you wrote: >A suggestion, Kelly. You will probably get more feedback if you refrain from

>posting defensive feedback of your own, or so it seems to me. Like Dennis, I

>could be wrong.

>

>Verne

>

>----- Original Message -----

>From: Kelly

>Sent: Monday, December 30, 2002 1:52 PM

>To: ldsig@yahoogroups.com

>Subject: RE: [ldsig] Re: Geo.town branch layout

>

>I don't understand that statement...

>

>I know I want a model railroad.

>I think I want a switching style layout.

>I know i don't want tracks going in all directions for no good reason.

>I have picked a prototype.

>I have maps etc.

>

>So how can it be said that i don't know where i am going?

>

>

> > > > (1) What is important to make this layout

> > > > do what you want it to?

> > >

> > > I don't know how to answer that one...

> >

> >

> >I believe it was an Alice in Wonderland conversation that lead to a

> >statement something like, "If you don't know where you are going, it doesn't

> >much matter how you get there." Perhaps you should start by reading the LD

> >SIG on-line primer to help you define where you are going. It can be found

> >at ---Links-Are-Forbidden--- it.

>

> >Linda Sand

>

>Kelly R.

>

>

>

>Unsubscribe: ldsig-unsubscribe@yahoogroups.com

>Moderator: ldsig-owner@yahoogroups.com

>

>Your use of Yahoo! Groups is subject to ---Links-Are-Forbidden--- ldsig-unsubscribe@yahoogroups.com

>Moderator: ldsig-owner@yahoogroups.com

>

>Your use of Yahoo! Groups is subject to ---Links-Are-Forbidden--- R.







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#38740 Jan 1, 2003

I understand, but it is hard to spell it all out sometimes. >I could go on, but hopefully this gets you thinking. The idea is to drive

>stakes in the ground that say, "THIS is important" and then see how well

>your design measures up.

Kelly R.


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